Adventuring Gear
Equipment
| Item | Price |
|---|---|
| Backpack | 5 |
| Crowbar | 10 |
| Flask of oil | 2 |
| Garlic | 5 |
| Grappling Hook | 25 |
| Hammer (small) | 2 |
| Holy Symbol | 25 |
| Holy Water (1 vial) | 25 |
| Iron Spikes (12) | 1 |
| Lantern | 10 |
| Mirror (hand-sized, steel) | 5 |
| Pole, Wooden (10’ long) | 1 |
| Iron Rations (preserved food for 1 person/1 week) | 15 |
| Standard Rations (unpreserved food for 1 person/1 week) | 5 |
| Rope (50' length) | 1 |
| Small Sack | 1 |
| Large Sack | 2 |
| Stakes (3) and Mallet | 3 |
| Thieves’ Tools | 25 |
| Tinder Box (flint & steel) | 3 |
| Torches (6) | 1 |
| Water/Wine Skin | 1 |
| Wine (1 quart) | 1 |
Weapons
| Item | Price |
|---|---|
| Battle Axe (two-handed) | 7 |
| Hand Axe | 4 |
| Crossbow | 30 |
| Long Bow | 40 |
| Short Bow | 25 |
| Quiver with 20 arrows | 5 |
| Case with 30 Crossbow bolts | 10 |
| Light Catapult | 100 |
| Catapult Shot | 5 |
| Pitch Catapult Shot | 25 |
| Normal Dagger | 3 |
| Short Sword | 7 |
| Sword (normal) | 10 |
| Two-handed Sword | 15 |
| Mace | 5 |
| Club | 3 |
| Javelin (light throwing spear) | 1 |
| Lance | 5 |
| Pole Arm (two-handed) | 7 |
| Sling with 30 Sling Stones | 2 |
| Spear | 3 |
| Staff (two-handed) | 2 |
| War Hammer | 5 |
Armor
| Item | AC | Price |
|---|---|---|
| Barding (for horses) | 5 | 150 |
| Chain Mail Armor | 5 | 40 |
| Leather Armor | 7 | 20 |
| Plate Mail Armor | 3 | 60 |
| Shield | (-1)* | 10 |
* Deduct 1 from Armor Class number if shield is used.
| Type of Armor | Armor Class |
|---------------|-------------|
| Clothing only | 9 |
| Shield only | 8 |
| Leather Armor | 7 |
| Leather Armor & Shield | 6 |
| Chain Mail Armor | 5 |
| Chain Mail Armor & Shield | 4 |
| Plate Mail Armor | 3 |
| Plate Mail Armor & Shield | 2 |
Land Transport
| Item | Price |
|---|---|
| Camel | 100 |
| Cart (2 wheels) | 100 |
| Draft Horse | 40 |
| Riding Horse | 75 |
| War Horse | 250 |
| Mule | 30 |
| Saddle and Bridle | 25 |
| Saddle Bags | 5 |
| Wagon (4 wheels) | 200 |
EXPLANATION OF EQUIPMENT
Backpack. A backpack can hold up to 400 coins. The shoulder straps of the pack leave the character's hands free for other actions.
Barding. This is horse armor of leather and metal plates that gives a horse Armor Class 5. The encumbrance for barding is 600 cn.
Cart. This may be pulled by one or two draft horses (or 2 or 4 mules) at a rate of 60’ per turn. A cart will carry 4,000 cn weight when drawn by a single horse and 8,000 cn with two. A cart may move through deserts, mountains, forests or swamps only on a road.
Crowbar. A one inch thick, specially hardened, iron bar used for prying open such objects as chests or windows. A crowbar is 2-3 feet long.
Flask of Oil. Oil is burned in a lantern to give light. It may also be thrown at monsters or poured on the floor and lit to delay pursuit.
Grappling Hook. A large 3 or 4 pronged hook, made of specially hardened iron, used to anchor a rope.
Hammer (small). A hammer is useful to pound iron spikes into the wall or floor.
Holy Symbol. The sign or symbol of a given deity that is worn by acleric. Each cleric must have a holy symbol.
Holy Water. This water is made holy by a high level NPC cleric. It will cause damage to undead monsters when thrown at them, and may be used in certain clerical rituals.
Iron Spikes. Iron spikes are used to wedge doors open or shut, or to provide an anchoring point for a rope.
Lantern. A lantern burns one flask of oil in four hours (24 turns), giving light in a 30’ radius. Lanterns can be shuttered to prevent the light from being seen and to protect the flame from strong winds.
Mirror. A mirror is used to reflect the petrifying gaze of a medusa, or similar creature, or to look at things indirectly.
Pole, Wooden (10’ long). A thick (2” diameter) pole that is useful for probing pools, piles of rags, etc.
Rations, Iron. Preserved food for one person for one week.
Rations, Standard. Unpreserved food for one person for one week. Rations are sometimes thrown to monsters to delay pursuit. Rope (50’ length). A heavy climbing rope that can support about three fully loaded men.
Sack, Large. A large sack holds 600 coins.
Sack, Small. A small sack holds 200 coins.
Saddle Bag. A saddle bag holds 300 coins.
Stakes and Mallet. This includes three large (18”) wooden stakes and a mallet to drive them with. These are useful for destroying vampires.
Thieves’ Tools. A thief must have this small case of lockpicks to use his “Open Locks” ability.
Tinderbox. A tinderbox holds flint, steel, and tinder. It is used to start fires, light torches, etc. It takes one round to use a tinderbox, and the attempt will succeed on a 16 roll of 1 to 2.
Torch. A torch casts light in a 30’ radius for one hour (six game turns).
Wagon. A wagon may be pulled by 2 or 4 draft horses (or 4 or 8 mules) at the same speed as a cart. Two creatures will be able to pull a load of 15,000 cn, while 4 creatures may pull a load of 25,000 cn. The same terrain restrictions for a cart apply to a wagon.
Water/Wineskin. A wineskin holds one quart of liquid.