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Abilities

Ability Core Use
Strength melee attack and damage; unavoidable physical danger saves
Dexterity missile attacks; avoidable physical danger saves
Constitution HP adjustment; poison, disease, and death saves
Intelligence technical analysis, systems, and cognition saves
Wisdom awareness, judgement, and disorientation saves
Charisma social leverage, coercion resistance, and reaction influence

Character abilities have a base score and an adjustment. To generate the base scores, roll 3d6 for each ability then match the ability score with its adjustment.

Ability Score 3 4-5 6-8 9-12 13-15 16-17 18
Adjustment -3 -2 -1 0 +1 +2 +3