Equipment
Prices
Items are priced in coins.
Weapons
Use weapon damage as listed on the weapon table in play materials.
| Weapon |
Coins |
| Knife |
3 |
| Wrench |
3 |
| Bat |
4 |
| Hatchet |
5 |
| Pistol |
30 |
| Shotgun |
40 |
| Rifle |
50 |
Armor and Wear
Armor uses ascending AC (AAC).
| Type |
AAC |
Price |
| Clothing only |
10 |
- |
| Hoodie |
10 |
2 |
| Leather Jacket |
12 |
20 |
| Kevlar |
14 |
40 |
| Plate |
16 |
60 |
| Riot Shield |
+1 AAC |
10 |
Containers
| Item |
Coins |
| Backpack |
5 |
| Duffel |
4 |
| Item |
Coins |
| Flashlight |
5 |
| Duct Tape |
2 |
| Pry Bar |
5 |
| Med Patch |
10 |
| Rope (50 feet) |
3 |
| Respirator |
8 |
| Bolt Cutters |
12 |
Sustainment
| Item |
Coins |
| 1 Week Rations |
5 |
Trade Goods
| Trade Good |
Coins |
| rough gemstone |
|
| polished gemstone |
|
| gemstone bracelet |
|
| gemstone necklace |
|
Ammo and Power
Ammo and batteries use usage dice.
| Type |
Used By |
Bundle Cost |
Start Die |
| Rounds |
pistol, rifle |
5 |
Ud8 |
| Slugs |
shotgun |
5 |
Ud8 |
| Buckshot |
shotgun |
5 |
Ud8 |
| Batteries |
flashlight, powered gear |
5 |
Ud8 |
Usage die procedure:
- After a shot or powered use in danger time, roll that resource die.
- On 1-2, step the die down: Ud12 to Ud10 to Ud8 to Ud6 to Ud4.
- If Ud4 steps down, that resource is empty.
- Reload or replace from a spare bundle as one action.
One carried bundle occupies 1 slot.