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Equipment

Prices

Items are priced in coins.

Weapons

Use weapon damage as listed on the weapon table in play materials.

Weapon Coins
Knife 3
Wrench 3
Bat 4
Hatchet 5
Pistol 30
Shotgun 40
Rifle 50

Armor and Wear

Armor uses ascending AC (AAC).

Type AAC Price
Clothing only 10 -
Hoodie 10 2
Leather Jacket 12 20
Kevlar 14 40
Plate 16 60
Riot Shield +1 AAC 10

Containers

Item Coins
Backpack 5
Duffel 4

Tools and Field Gear

Item Coins
Flashlight 5
Duct Tape 2
Pry Bar 5
Med Patch 10
Rope (50 feet) 3
Respirator 8
Bolt Cutters 12

Sustainment

Item Coins
1 Week Rations 5

Trade Goods

Trade Good Coins
rough gemstone
polished gemstone
gemstone bracelet
gemstone necklace

Ammo and Power

Ammo and batteries use usage dice.

Type Used By Bundle Cost Start Die
Rounds pistol, rifle 5 Ud8
Slugs shotgun 5 Ud8
Buckshot shotgun 5 Ud8
Batteries flashlight, powered gear 5 Ud8

Usage die procedure:

  1. After a shot or powered use in danger time, roll that resource die.
  2. On 1-2, step the die down: Ud12 to Ud10 to Ud8 to Ud6 to Ud4.
  3. If Ud4 steps down, that resource is empty.
  4. Reload or replace from a spare bundle as one action.

One carried bundle occupies 1 slot.