Combat
Surprise
The side that surprises gains one free round.
Reactions
Roll 2d6 + CHA modifier on first contact.
| 2d6 | Reaction |
|---|---|
| 2 | Attacks |
| 3-5 | Hostile |
| 6-8 | Uncertain |
| 9-11 | No attack |
| 12 | Friendly |
Initiative
Side initiative each round: roll 1d6 per side. Higher side acts first.
Attack Rolls
Roll 1d20 + attack bonus.
- Melee attack bonus: STR modifier
- Missile attack bonus: DEX modifier
Hit if total is greater than or equal to target AAC.
Natural 20 always hits. Natural 1 always misses.
Damage
On a hit, roll weapon damage and add STR modifier for melee.
Time
Encounter time is measured in 10-second rounds.
Rest
After 5 turns of movement, the party must rest 1 turn or take -1 to hit and damage until rested.